11/13/2023 0 Comments Metroid prime remaster metacritic![]() ![]() And yet normally when something is this old it’s impossible to go back to it, as a newcomer, and understand what all the fuss is about. The two sequels are good games, but they never came close to the sheer perfection of the first game. ![]() Retro Studios hasn’t made this remaster on their own but the sterling work that they’ve overseen is hugely encouraging when it comes to the long-delayed Metroid Prime 4. Some may balk at the backtracking and respawning enemies (a concept that also traces back to the original games) but what may seem like flaws on paper are just another part of the overall puzzle, that manages to hold your attention like no other. The glorious soundtrack, starting with the wonderful menu music, is just one more layer of quality that helps to create one of the most atmospheric video games ever made. GTA 6 hacker pulled it all off with just an Amazon Fire Stick Despite more than 20 years of technological improvement Prime’s sense of immersion is still highly impressive, with every gadget having its own little HUD tweak and button press, that absolutely convinces you of the physicality of your suit and the environment outside. There are a lot of elements in Metroid Prime that could be construed as old-fashioned, especially the slow pace and lack of handholding, but these were relatively unusual even at the time and yet are central to the game’s appeal. It’s still a considerably better remaster than the Metroid Prime Trilogy version, though, and the way the new controls work is another sign of the careful thought that has gone into this new version, with an option for the original GameCube configuration and even an approximation of the Wii motion-controlled edition. There’re a few nit-picks here and there: the snow in the iconic Phendrana Drifts doesn’t seem quite right, beam weapons don’t have dynamic lighting anymore, and the doors look weird (even the original developer commented on that). Metroid Prime Remastered – aging like fine wine (pic: Nintendo) It’s not that the lore is especially interesting but using a special visor to get insight on hidden details in the game world is strangely satisfying, as it helps to underline the intricacy of the level design and is made to seem more vital than it is by the excellent UI design and sound effects. There’s a golden path through the game, that sees you collecting everything you need to get to the final boss, but almost every room contains a secret of some kind, whether it’s a missile or health upgrade or simply a new bit of lore. Metroid Prime’s design is one of puzzle boxes within puzzle boxes, with the map divided up into small rooms, just like the older games, with enemies generally not moving between them. There are some intense battles, including some superb boss encounters, but exploration and puzzle-solving are the game’s primary activities, as you slowly open up the interconnected world map and recover new weapons and equipment. The new dual stick control method makes it feel more like one than it used to, but you still have a very powerful lock-on, inspired by Ocarina Of Time’s Z-trigger, that does all the aiming for you. The game is played from a first person perspective but it is not a shooter, not really. There’s no one to help you on Tallon IV – the Chozo are all long dead – and the game offers very little advice in terms of where you should go or what you must do when you get there. The early Metroid games were always known for their forlorn atmosphere and sense of loneliness (they were heavily influenced by the film Alien – to the point where the main bad guy/creature is called Ridley) and Prime replicates this perfectly. There was no Metroid game on the N64 and if that happened to be your first Nintendo console then Metroid Prime would have come as a bit of shock – what with it being one of the best games ever made and all. Although the games are of equally high quality there’s no comparison in terms of either their commerical success or the number of individual entries. That generation’s Super Mario, Zelda, and Mario Kart titles are arguably the worst in each series’ history and instead the best games were new entries for Paper Mario, Super Smash Bros., F-Zero, and, of course, Metroid.Īlthough some like to pretend that Metroid is part of a Nintendo holy trinity, together with Super Mario and Zelda, it really isn’t. Nintendo has had plenty of unsuccessful consoles in its time, but the GameCube was unique in that none of its best games came from the usual, high profile franchises. The GameCube classic gets a remaster that far exceeds expectations and reconfirms Metroid Prime as one of Nintendo’s best games ever. Metroid Prime Remastered – return of the queen (pic: Nintendo) ![]()
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